“Linden Endowment for the Arts has granted RJ Kikuchiyo a 3-month residency in LEA2, where an “Open Studio” retrospective of work from 2006-2016 will be open to the public.
Also on site is the Bauhaus Museum and collected works by Steadman Kondor, of 1920s Berlin”
Visit the virtual reality location here
Linden Labs™, the makers of Second Life™, have recently awarded RJ Kikuchiyo a sim for 3 months as part of the Linden Endowment for the Arts program. I’ll be using this space as an ‘open studio’ kind of environment, accessing my inventory to exhibit virtual model environments from previous projects. I’m still sorting out what to do with the ground level, arranging a virtual city of lighthouses as a starting point. More to come and updates soon!
These lovely shots show a Mesh model version of the Virtual Schooner Ernestina out of Massachusetts paying a visit to Slapdoogle Park in SL. You can visit her now during the 2015 winter layup here in Second Life. (more…)
I’m really excited. I don’t usually get excited often, but today I spent a little while tooling up and down the seaways of the virtual reality grid InWorldz with a model I built of the Ernestina, based on the one I built in years past. I’m very pleased to see the scripts provided by BWind and adaptation to the physics of InWorldz resulted in one of the most fantastic representations of sailing virtually that I have seen. And I’ve been looking. Thank you to the folks who are developing this like Tenbears Running of Scrimshaw Boatworks and all the folks who are using InWorldz the way I envisioned the metaverse would look like in these early days.
I have documented here on this site over the years my attempts at a mock up of virtual boating environment. In the 1990’s I used laughably slow computers to make some rudimentary data-driven simulations. Today I can clearly see a path towards making this simulated boating skills tool a reality. Working with great folks like mentioned here, a life saving tool can be realized, giving form to this dream of mine.
Over 30 Days at Sea. More than 25 Participants. The Foundation for Safe Boating and Marine Information has sponsored an on-the-water education program dedicated to introducing the residents of the local area to their marine environment. This year the topics included marlinspike seamanship skill building, navigation and chart plotting basics, and whale watching / marine biology basics during the 4-hour cruises aboard the Foundation’s vessels. On land, pre- and post- boating season, the mission continues with education for the public with respect to our local waters, being good samaritans and custodians to the coast.
Below are just some of the sights from the season of Teach and Take a Kid daysails. The boats used were Sonar 23′ keelboats, and a Hunter 31′ cruising sloop. For more information about the 2015 season plans and how you can get involved, visit the FSB Website. Special thanks to those who support the programs and features of the Foundation. Even more thanks to those participants who learned about the marine environment and continue to share the job of caretaker!
Below is a retrospective of works using Bryce3D from 1999 to 2006, when I discovered Second Life as a tool for sharing safety at sea messages. Since then I have actively participated in the US Coast Guard Auxiliary prototype programming for the 3D Virtual Worlds platforms. I am always interested in development of a truly 3D interactive training tool with practicable use. Please drop me a line if you are interested in working on this further. The files below are based on engineering and survey data combined with a 3D display of the charted objects (lighthouses, buoys, and other shipping / sea lanes).
20 Minutes of video from the Monday September 23rd edition of Designing Worlds on Treet.tv
click here for the full video on sailing in Second Life.
Mesh is a different kind of 3D Model. It allows a person to edit using the standard tools in 3D design and increases the flexibility and usefulness of models across many platforms. It has been long anticipated for the online virtual world to begin to use the same tools as film and game producers. Now that time has come! Kudos to the coders for this!